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- import { factory } from '../../utils/factory.js';
- var name = 'intersect';
- var dependencies = ['typed', 'config', 'abs', 'add', 'addScalar', 'matrix', 'multiply', 'multiplyScalar', 'divideScalar', 'subtract', 'smaller', 'equalScalar', 'flatten', 'isZero', 'isNumeric'];
- export var createIntersect = /* #__PURE__ */factory(name, dependencies, _ref => {
- var {
- typed,
- config,
- abs,
- add,
- addScalar,
- matrix,
- multiply,
- multiplyScalar,
- divideScalar,
- subtract,
- smaller,
- equalScalar,
- flatten,
- isZero,
- isNumeric
- } = _ref;
- /**
- * Calculates the point of intersection of two lines in two or three dimensions
- * and of a line and a plane in three dimensions. The inputs are in the form of
- * arrays or 1 dimensional matrices. The line intersection functions return null
- * if the lines do not meet.
- *
- * Note: Fill the plane coefficients as `x + y + z = c` and not as `x + y + z + c = 0`.
- *
- * Syntax:
- *
- * math.intersect(endPoint1Line1, endPoint2Line1, endPoint1Line2, endPoint2Line2)
- * math.intersect(endPoint1, endPoint2, planeCoefficients)
- *
- * Examples:
- *
- * math.intersect([0, 0], [10, 10], [10, 0], [0, 10]) // Returns [5, 5]
- * math.intersect([0, 0, 0], [10, 10, 0], [10, 0, 0], [0, 10, 0]) // Returns [5, 5, 0]
- * math.intersect([1, 0, 1], [4, -2, 2], [1, 1, 1, 6]) // Returns [7, -4, 3]
- *
- * @param {Array | Matrix} w Co-ordinates of first end-point of first line
- * @param {Array | Matrix} x Co-ordinates of second end-point of first line
- * @param {Array | Matrix} y Co-ordinates of first end-point of second line
- * OR Co-efficients of the plane's equation
- * @param {Array | Matrix} z Co-ordinates of second end-point of second line
- * OR undefined if the calculation is for line and plane
- * @return {Array} Returns the point of intersection of lines/lines-planes
- */
- return typed('intersect', {
- 'Array, Array, Array': _AAA,
- 'Array, Array, Array, Array': _AAAA,
- 'Matrix, Matrix, Matrix': function MatrixMatrixMatrix(x, y, plane) {
- var arr = _AAA(x.valueOf(), y.valueOf(), plane.valueOf());
- return arr === null ? null : matrix(arr);
- },
- 'Matrix, Matrix, Matrix, Matrix': function MatrixMatrixMatrixMatrix(w, x, y, z) {
- // TODO: output matrix type should match input matrix type
- var arr = _AAAA(w.valueOf(), x.valueOf(), y.valueOf(), z.valueOf());
- return arr === null ? null : matrix(arr);
- }
- });
- function _AAA(x, y, plane) {
- x = _coerceArr(x);
- y = _coerceArr(y);
- plane = _coerceArr(plane);
- if (!_3d(x)) {
- throw new TypeError('Array with 3 numbers or BigNumbers expected for first argument');
- }
- if (!_3d(y)) {
- throw new TypeError('Array with 3 numbers or BigNumbers expected for second argument');
- }
- if (!_4d(plane)) {
- throw new TypeError('Array with 4 numbers expected as third argument');
- }
- return _intersectLinePlane(x[0], x[1], x[2], y[0], y[1], y[2], plane[0], plane[1], plane[2], plane[3]);
- }
- function _AAAA(w, x, y, z) {
- w = _coerceArr(w);
- x = _coerceArr(x);
- y = _coerceArr(y);
- z = _coerceArr(z);
- if (w.length === 2) {
- if (!_2d(w)) {
- throw new TypeError('Array with 2 numbers or BigNumbers expected for first argument');
- }
- if (!_2d(x)) {
- throw new TypeError('Array with 2 numbers or BigNumbers expected for second argument');
- }
- if (!_2d(y)) {
- throw new TypeError('Array with 2 numbers or BigNumbers expected for third argument');
- }
- if (!_2d(z)) {
- throw new TypeError('Array with 2 numbers or BigNumbers expected for fourth argument');
- }
- return _intersect2d(w, x, y, z);
- } else if (w.length === 3) {
- if (!_3d(w)) {
- throw new TypeError('Array with 3 numbers or BigNumbers expected for first argument');
- }
- if (!_3d(x)) {
- throw new TypeError('Array with 3 numbers or BigNumbers expected for second argument');
- }
- if (!_3d(y)) {
- throw new TypeError('Array with 3 numbers or BigNumbers expected for third argument');
- }
- if (!_3d(z)) {
- throw new TypeError('Array with 3 numbers or BigNumbers expected for fourth argument');
- }
- return _intersect3d(w[0], w[1], w[2], x[0], x[1], x[2], y[0], y[1], y[2], z[0], z[1], z[2]);
- } else {
- throw new TypeError('Arrays with two or thee dimensional points expected');
- }
- }
- /** Coerce row and column 2-dim arrays to 1-dim array */
- function _coerceArr(arr) {
- // row matrix
- if (arr.length === 1) return arr[0];
- // column matrix
- if (arr.length > 1 && Array.isArray(arr[0])) {
- if (arr.every(el => Array.isArray(el) && el.length === 1)) return flatten(arr);
- }
- return arr;
- }
- function _2d(x) {
- return x.length === 2 && isNumeric(x[0]) && isNumeric(x[1]);
- }
- function _3d(x) {
- return x.length === 3 && isNumeric(x[0]) && isNumeric(x[1]) && isNumeric(x[2]);
- }
- function _4d(x) {
- return x.length === 4 && isNumeric(x[0]) && isNumeric(x[1]) && isNumeric(x[2]) && isNumeric(x[3]);
- }
- function _intersect2d(p1a, p1b, p2a, p2b) {
- var o1 = p1a;
- var o2 = p2a;
- var d1 = subtract(o1, p1b);
- var d2 = subtract(o2, p2b);
- var det = subtract(multiplyScalar(d1[0], d2[1]), multiplyScalar(d2[0], d1[1]));
- if (isZero(det)) return null;
- if (smaller(abs(det), config.epsilon)) {
- return null;
- }
- var d20o11 = multiplyScalar(d2[0], o1[1]);
- var d21o10 = multiplyScalar(d2[1], o1[0]);
- var d20o21 = multiplyScalar(d2[0], o2[1]);
- var d21o20 = multiplyScalar(d2[1], o2[0]);
- var t = divideScalar(addScalar(subtract(subtract(d20o11, d21o10), d20o21), d21o20), det);
- return add(multiply(d1, t), o1);
- }
- function _intersect3dHelper(a, b, c, d, e, f, g, h, i, j, k, l) {
- // (a - b)*(c - d) + (e - f)*(g - h) + (i - j)*(k - l)
- var add1 = multiplyScalar(subtract(a, b), subtract(c, d));
- var add2 = multiplyScalar(subtract(e, f), subtract(g, h));
- var add3 = multiplyScalar(subtract(i, j), subtract(k, l));
- return addScalar(addScalar(add1, add2), add3);
- }
- function _intersect3d(x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4) {
- var d1343 = _intersect3dHelper(x1, x3, x4, x3, y1, y3, y4, y3, z1, z3, z4, z3);
- var d4321 = _intersect3dHelper(x4, x3, x2, x1, y4, y3, y2, y1, z4, z3, z2, z1);
- var d1321 = _intersect3dHelper(x1, x3, x2, x1, y1, y3, y2, y1, z1, z3, z2, z1);
- var d4343 = _intersect3dHelper(x4, x3, x4, x3, y4, y3, y4, y3, z4, z3, z4, z3);
- var d2121 = _intersect3dHelper(x2, x1, x2, x1, y2, y1, y2, y1, z2, z1, z2, z1);
- var numerator = subtract(multiplyScalar(d1343, d4321), multiplyScalar(d1321, d4343));
- var denominator = subtract(multiplyScalar(d2121, d4343), multiplyScalar(d4321, d4321));
- if (isZero(denominator)) return null;
- var ta = divideScalar(numerator, denominator);
- var tb = divideScalar(addScalar(d1343, multiplyScalar(ta, d4321)), d4343);
- var pax = addScalar(x1, multiplyScalar(ta, subtract(x2, x1)));
- var pay = addScalar(y1, multiplyScalar(ta, subtract(y2, y1)));
- var paz = addScalar(z1, multiplyScalar(ta, subtract(z2, z1)));
- var pbx = addScalar(x3, multiplyScalar(tb, subtract(x4, x3)));
- var pby = addScalar(y3, multiplyScalar(tb, subtract(y4, y3)));
- var pbz = addScalar(z3, multiplyScalar(tb, subtract(z4, z3)));
- if (equalScalar(pax, pbx) && equalScalar(pay, pby) && equalScalar(paz, pbz)) {
- return [pax, pay, paz];
- } else {
- return null;
- }
- }
- function _intersectLinePlane(x1, y1, z1, x2, y2, z2, x, y, z, c) {
- var x1x = multiplyScalar(x1, x);
- var x2x = multiplyScalar(x2, x);
- var y1y = multiplyScalar(y1, y);
- var y2y = multiplyScalar(y2, y);
- var z1z = multiplyScalar(z1, z);
- var z2z = multiplyScalar(z2, z);
- var numerator = subtract(subtract(subtract(c, x1x), y1y), z1z);
- var denominator = subtract(subtract(subtract(addScalar(addScalar(x2x, y2y), z2z), x1x), y1y), z1z);
- var t = divideScalar(numerator, denominator);
- var px = addScalar(x1, multiplyScalar(t, subtract(x2, x1)));
- var py = addScalar(y1, multiplyScalar(t, subtract(y2, y1)));
- var pz = addScalar(z1, multiplyScalar(t, subtract(z2, z1)));
- return [px, py, pz];
- // TODO: Add cases when line is parallel to the plane:
- // (a) no intersection,
- // (b) line contained in plane
- }
- });
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