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- import { isBigNumber } from '../../utils/is.js';
- import { factory } from '../../utils/factory.js';
- var name = 'rotationMatrix';
- var dependencies = ['typed', 'config', 'multiplyScalar', 'addScalar', 'unaryMinus', 'norm', 'matrix', 'BigNumber', 'DenseMatrix', 'SparseMatrix', 'cos', 'sin'];
- export var createRotationMatrix = /* #__PURE__ */factory(name, dependencies, _ref => {
- var {
- typed,
- config,
- multiplyScalar,
- addScalar,
- unaryMinus,
- norm,
- BigNumber,
- matrix,
- DenseMatrix,
- SparseMatrix,
- cos,
- sin
- } = _ref;
- /**
- * Create a 2-dimensional counter-clockwise rotation matrix (2x2) for a given angle (expressed in radians).
- * Create a 2-dimensional counter-clockwise rotation matrix (3x3) by a given angle (expressed in radians) around a given axis (1x3).
- *
- * Syntax:
- *
- * math.rotationMatrix(theta)
- * math.rotationMatrix(theta, format)
- * math.rotationMatrix(theta, [v])
- * math.rotationMatrix(theta, [v], format)
- *
- * Examples:
- *
- * math.rotationMatrix(math.pi / 2) // returns [[0, -1], [1, 0]]
- * math.rotationMatrix(math.bignumber(1)) // returns [[bignumber(cos(1)), bignumber(-sin(1))], [bignumber(sin(1)), bignumber(cos(1))]]
- * math.rotationMatrix(math.complex(1 + i)) // returns [[cos(1 + i), -sin(1 + i)], [sin(1 + i), cos(1 + i)]]
- * math.rotationMatrix(math.unit('1rad')) // returns [[cos(1), -sin(1)], [sin(1), cos(1)]]
- *
- * math.rotationMatrix(math.pi / 2, [0, 1, 0]) // returns [[0, 0, 1], [0, 1, 0], [-1, 0, 0]]
- * math.rotationMatrix(math.pi / 2, matrix([0, 1, 0])) // returns matrix([[0, 0, 1], [0, 1, 0], [-1, 0, 0]])
- *
- *
- * See also:
- *
- * matrix, cos, sin
- *
- *
- * @param {number | BigNumber | Complex | Unit} theta Rotation angle
- * @param {Array | Matrix} [v] Rotation axis
- * @param {string} [format] Result Matrix storage format
- * @return {Array | Matrix} Rotation matrix
- */
- return typed(name, {
- '': function _() {
- return config.matrix === 'Matrix' ? matrix([]) : [];
- },
- string: function string(format) {
- return matrix(format);
- },
- 'number | BigNumber | Complex | Unit': function numberBigNumberComplexUnit(theta) {
- return _rotationMatrix2x2(theta, config.matrix === 'Matrix' ? 'dense' : undefined);
- },
- 'number | BigNumber | Complex | Unit, string': function numberBigNumberComplexUnitString(theta, format) {
- return _rotationMatrix2x2(theta, format);
- },
- 'number | BigNumber | Complex | Unit, Array': function numberBigNumberComplexUnitArray(theta, v) {
- var matrixV = matrix(v);
- _validateVector(matrixV);
- return _rotationMatrix3x3(theta, matrixV, undefined);
- },
- 'number | BigNumber | Complex | Unit, Matrix': function numberBigNumberComplexUnitMatrix(theta, v) {
- _validateVector(v);
- var storageType = v.storage() || (config.matrix === 'Matrix' ? 'dense' : undefined);
- return _rotationMatrix3x3(theta, v, storageType);
- },
- 'number | BigNumber | Complex | Unit, Array, string': function numberBigNumberComplexUnitArrayString(theta, v, format) {
- var matrixV = matrix(v);
- _validateVector(matrixV);
- return _rotationMatrix3x3(theta, matrixV, format);
- },
- 'number | BigNumber | Complex | Unit, Matrix, string': function numberBigNumberComplexUnitMatrixString(theta, v, format) {
- _validateVector(v);
- return _rotationMatrix3x3(theta, v, format);
- }
- });
- /**
- * Returns 2x2 matrix of 2D rotation of angle theta
- *
- * @param {number | BigNumber | Complex | Unit} theta The rotation angle
- * @param {string} format The result Matrix storage format
- * @returns {Matrix}
- * @private
- */
- function _rotationMatrix2x2(theta, format) {
- var Big = isBigNumber(theta);
- var minusOne = Big ? new BigNumber(-1) : -1;
- var cosTheta = cos(theta);
- var sinTheta = sin(theta);
- var data = [[cosTheta, multiplyScalar(minusOne, sinTheta)], [sinTheta, cosTheta]];
- return _convertToFormat(data, format);
- }
- function _validateVector(v) {
- var size = v.size();
- if (size.length < 1 || size[0] !== 3) {
- throw new RangeError('Vector must be of dimensions 1x3');
- }
- }
- function _mul(array) {
- return array.reduce((p, curr) => multiplyScalar(p, curr));
- }
- function _convertToFormat(data, format) {
- if (format) {
- if (format === 'sparse') {
- return new SparseMatrix(data);
- }
- if (format === 'dense') {
- return new DenseMatrix(data);
- }
- throw new TypeError("Unknown matrix type \"".concat(format, "\""));
- }
- return data;
- }
- /**
- * Returns a 3x3 matrix of rotation of angle theta around vector v
- *
- * @param {number | BigNumber | Complex | Unit} theta The rotation angle
- * @param {Matrix} v The rotation axis vector
- * @param {string} format The storage format of the resulting matrix
- * @returns {Matrix}
- * @private
- */
- function _rotationMatrix3x3(theta, v, format) {
- var normV = norm(v);
- if (normV === 0) {
- throw new RangeError('Rotation around zero vector');
- }
- var Big = isBigNumber(theta) ? BigNumber : null;
- var one = Big ? new Big(1) : 1;
- var minusOne = Big ? new Big(-1) : -1;
- var vx = Big ? new Big(v.get([0]) / normV) : v.get([0]) / normV;
- var vy = Big ? new Big(v.get([1]) / normV) : v.get([1]) / normV;
- var vz = Big ? new Big(v.get([2]) / normV) : v.get([2]) / normV;
- var c = cos(theta);
- var oneMinusC = addScalar(one, unaryMinus(c));
- var s = sin(theta);
- var r11 = addScalar(c, _mul([vx, vx, oneMinusC]));
- var r12 = addScalar(_mul([vx, vy, oneMinusC]), _mul([minusOne, vz, s]));
- var r13 = addScalar(_mul([vx, vz, oneMinusC]), _mul([vy, s]));
- var r21 = addScalar(_mul([vx, vy, oneMinusC]), _mul([vz, s]));
- var r22 = addScalar(c, _mul([vy, vy, oneMinusC]));
- var r23 = addScalar(_mul([vy, vz, oneMinusC]), _mul([minusOne, vx, s]));
- var r31 = addScalar(_mul([vx, vz, oneMinusC]), _mul([minusOne, vy, s]));
- var r32 = addScalar(_mul([vy, vz, oneMinusC]), _mul([vx, s]));
- var r33 = addScalar(c, _mul([vz, vz, oneMinusC]));
- var data = [[r11, r12, r13], [r21, r22, r23], [r31, r32, r33]];
- return _convertToFormat(data, format);
- }
- });
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