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- import { factory } from '../../utils/factory.js';
- import { randomMatrix } from './util/randomMatrix.js';
- import { createRng } from './util/seededRNG.js';
- import { isMatrix } from '../../utils/is.js';
- var name = 'randomInt';
- var dependencies = ['typed', 'config', '?on'];
- export var createRandomInt = /* #__PURE__ */factory(name, dependencies, _ref => {
- var {
- typed,
- config,
- on
- } = _ref;
- // seeded pseudo random number generator
- var rng = createRng(config.randomSeed);
- if (on) {
- on('config', function (curr, prev) {
- if (curr.randomSeed !== prev.randomSeed) {
- rng = createRng(curr.randomSeed);
- }
- });
- }
- /**
- * Return a random integer number larger or equal to `min` and smaller than `max`
- * using a uniform distribution.
- *
- * Syntax:
- *
- * math.randomInt() // generate a random integer between 0 and 1
- * math.randomInt(max) // generate a random integer between 0 and max
- * math.randomInt(min, max) // generate a random integer between min and max
- * math.randomInt(size) // generate a matrix with random integer between 0 and 1
- * math.randomInt(size, max) // generate a matrix with random integer between 0 and max
- * math.randomInt(size, min, max) // generate a matrix with random integer between min and max
- *
- * Examples:
- *
- * math.randomInt(100) // returns a random integer between 0 and 100
- * math.randomInt(30, 40) // returns a random integer between 30 and 40
- * math.randomInt([2, 3]) // returns a 2x3 matrix with random integers between 0 and 1
- *
- * See also:
- *
- * random, pickRandom
- *
- * @param {Array | Matrix} [size] If provided, an array or matrix with given
- * size and filled with random values is returned
- * @param {number} [min] Minimum boundary for the random value, included
- * @param {number} [max] Maximum boundary for the random value, excluded
- * @return {number | Array | Matrix} A random integer value
- */
- return typed(name, {
- '': () => _randomInt(0, 1),
- number: max => _randomInt(0, max),
- 'number, number': (min, max) => _randomInt(min, max),
- 'Array | Matrix': size => _randomIntMatrix(size, 0, 1),
- 'Array | Matrix, number': (size, max) => _randomIntMatrix(size, 0, max),
- 'Array | Matrix, number, number': (size, min, max) => _randomIntMatrix(size, min, max)
- });
- function _randomIntMatrix(size, min, max) {
- var res = randomMatrix(size.valueOf(), () => _randomInt(min, max));
- return isMatrix(size) ? size.create(res) : res;
- }
- function _randomInt(min, max) {
- return Math.floor(min + rng() * (max - min));
- }
- });
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